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Co-Op Bone Study

Images from my two Co-Op positions, both through Sheridan Research where I helped develop a method to digitize a real human skeleton for anthropology students to be able to examine the bones digitally without risk of damaging the actual material. Worked with a diverse group of three supervisors, from Anthropology and Photography. Very self-directed research, working alongside photography students and another Game Design student.

A screenshot from my Co-Op placement, here showing the process of lining the scanned 3D model with the high res image to begin mapping the texture in MeshLab.The bone pictured is the left Scapula from a 400+ year old human skeleton.

A screenshot from my Co-Op placement, here showing the process of lining the scanned 3D model with the high res image to begin mapping the texture in MeshLab.The bone pictured is the left Scapula from a 400+ year old human skeleton.

A screenshot from my Co-Op placement, here showing the process of mapping the high res texture onto the scanned 3D model in MeshLab.  The bone pictured is the left Scapula from a 400+ year old human skeleton.

A screenshot from my Co-Op placement, here showing the process of mapping the high res texture onto the scanned 3D model in MeshLab. The bone pictured is the left Scapula from a 400+ year old human skeleton.

A screenshot of the database I created for the project to help keep track of the digitizing process.  Tracked each bone piece based on their naming scheme, along with the status, the number of shots, and any notes.

A screenshot of the database I created for the project to help keep track of the digitizing process. Tracked each bone piece based on their naming scheme, along with the status, the number of shots, and any notes.